"Authenticating with the iTunes store” 或 “正在通过 iTunes Store进行鉴定”的完美解决办法

用 Xcode 提交 app 到 iTunes store 时总是卡死在 “Authenticating with the iTunes store”。改DNS、用VPN都不行,全局、自动代理模式全都试过了。
网上找解决办法,有很多人推荐使用“Application Loader”上传:
但是使用 Application Loader 提交时又卡死在 “正在通过 iTunes Store进行鉴定” 。

Read more   06/20/2019 23:08 下午 posted in  Xcode

XCTest简介

##准备工作
对于新项目,在新建项目界面勾选上UI Tests;

对于旧项目,在项目界面点击菜单栏中的File→New→Target…→iOS→Test→iOS UITesting Bundle。

sleepForTimeInterval:

线程休眠

[NSTread sleepForTimeInterval:1.0f];

也可以使用sleep(3),OC兼容C语言。

定义测试用例

##XCTestCase

+ (void)setUp;
在类中的第一个测试方法调用之前调用,区别于-(void)setUp:在每个测试方法调用之前都调用。

+ (void)tearDown;
在类中的最后一个测试方法完成后调用。区别于-(void) tearDown:在每个测试方法调用后都调用。

###异步测试表达式

*-(XCTestExpectation *)expectationWithDescription:(NSString )description;
指定时间内满足测试条件则测试通过,超时则输出description。

- (void)testAsynExample {
XCTestExpectation *exp =[self expectationWithDescription:@"这里可以是操作出错的原因描述。。。"];
NSOperationQueue *queue =[[NSOperationQueue alloc]init];

[queue addOperationWithBlock:^{
//模拟这个异步操作需要2秒后才能获取结果,比如一个异步网络请求
sleep(2);
//模拟获取的异步操作后,获取结果,判断异步方法的结果是否正确
XCTAssertEqual(@"a",@"a");
//如果断言没问题,就调用fulfill宣布测试满足
[exp fulfill];

}];

//设置延迟多少秒后,如果没有满足测试条件就报错

[self waitForExpectationsWithTimeout:3 handler:^(NSError * _Nullable error){

if(error){
NSLog(
	@"Timeout Error: %@", error);
}
}];

}

*-(XCTestExpectation *)expectationForPredicate:(NSPredicate )predicate evaluatedWithObject:(id)object handler:(XCPredicateExpectationHandler)handler;

利用谓词计算,如果限定时间内满足条件则通过测试

- (void)testThatBackgroundImageChanges {

	XCTAssertNil([self.button backgroundImageForState:UIControlStateNormal]);

	NSPredicate *predicate =[NSPredicate predicateWithBlock:^BOOL(UIButton * _Nonnull button,NSDictionary<NSString *,id>* _Nullable bindings){

	return[button backgroundImageForState:UIControlStateNormal]!=nil; 
	}];

[self expectationForPredicate:predicate evaluatedWithObject:self.button handler:nil];
[self waitForExpectationsWithTimeout:20 handler:nil];
}

*-(XCTestExpectation *)expectationForNotification:(NSString )notificationName object:(id)objectToObserve handler:(XCNotificationExpectationHandler)handler;

监听一个通知,如果在规定时间内正确收到通知则测试通过。

- (void)testAsynExample1 {
	[self expectationForNotification:(@"监听通知的名称xxx") object:nil handler:nil];
	[[NSNotificationCenter defaultCenter]postNotificationName:@"监听通知的名称xxx" object:nil];
	//设置延迟多少秒后,如果没有满足测试条件就报错
	[self waitForExpectationsWithTimeout:3 handler:nil];
}

*- (XCTestExpectation *)keyValueObservingExpectationForObject:(id)objectToObserve keyPath:(NSString )keyPath expectedValue:(id)expectedValue;

创建一个KVO观察模式

- (XCTestExpectation *)keyValueObservingExpectationForObject:(id)objectToObserve keyPath:(NSString *)keyPath handler:(XCKeyValueObservingExpectationHandler)handler;

创建一个KVO观察模式

-(void)waitForExpectationsWithTimeout:(NSTimeInterval)timeout handler:(XCWaitCompletionHandler)handler;

设定等待时间,等待时间内满足所有条件则测试通过,成功或超时都会执行handler block(optional)

typedef BOOL (^XCPredicateExpectationHandler)(void);

如果未提供Handle,第一次测试通过即满足条件,如果提供了Handle,它能覆盖原有的行为和条件,那么将重新判定是否满足条件。

typedef BOOL(^XCNotificationExpectationHandler)(NSNotification *notification);

获得符合期望的通知时将被调用,满足条件为Yes

typedef BOOL (^XCKeyValueObservingExpectationHandler)(id observedObject, NSDictionary *change);

当KVO监视的值反正改变是调用,满足条件为Yes

typedef void(^XCWaitCompletionHandler)(NSError *error);

当测试成功或超时时调用,需要指定error类型,否则error = nil;

@property BOOL continueAfterFailure;
默认为Yes,当case中某条测试语句失败时会继续向下执行,实测只向下执行了一步,待验证。

- (void)measureBlock:(void(^)(void))block;

测试块中代码的性能。

  • (void)measureMetrics:(NSArray<NSString >)metrics automaticallyStartMeasuring:(BOOL)automaticallyStartMeasuring forBlock:(void(^)(void))block;

measureBlock的拓展版,当需要自定义测量的开始点和结束点时,又或者要测量多个指标时调用此方法。

Metrics:是测量标准数组;automaticallyStartMeasuring为真时,自动开始测试,为假则需要startMeasuring作为启动点。

注意在一个代码块中开始点和结束点只能各有一个,出现一下情况时测试将会失败: automaticallyStartMeasuring = YES且代码块中调用了startMeasuring方法; automaticalltStattMeasuring = NO 且代码块中没调用或多次调用了startMeasuring方法;

在代码块中多次调用了stopMeasuring方法。

-(void)startMeasuring;

在measureBlock中调用此方法来标记一个测量起点。

-(void)stopMeasuring;

在measureBlock中调用此方法来标记一个结束点。

+(NSArray<NSString >)defaultPerformanceMetrics;

这是调用measureBlock时默认使用的测量标准数组。

-(id)addUIInterruptionMonitorWithDescription:(NSString *)handlerDescription handler:(BOOL(^)(XCUIElement

*interruptingElement))handler;

在当前上下文中添加一个Handle

handlerDescription:用于阐述这个Handle的作用和行为,主要被用来Debug和分析异步测试

XCTestExpectation

使用以下XCTestCase方法来创建XCTestExpectation实例: expectationWithDescription:

expectationForPredicate:evaluatedWithObject:handler: expectationForNotification:object:handler: keyValueObservingExpectationForObject:keyPath:expectedValue: keyValueObservingExpectationForObject:keyPath:handler:

-(void)fulfill;

为满足条件的表达式做标记

布尔值检测

XCTAssert / XCTAssertTrue

断言表达式为真,XCTAssert(expression, format...)当expression求值为TRUE时通过; XCTAssert([image exists]);

XCTAssertTrue(expression, format...)当expression求值为TRUE时通过; XCTAssertTure([image exists]);

XCTAssertFalse

表达式为假,XCTAssertFalse(expression, format...)当expression求值为False时通过; XCTAssertFalse(![image exists]);

空值检测

XCTAssertNil

表达式的值为空,XCTAssertNil(a1, format...)为空判断,a1为空时通过,反之不通过; NSArray *array =nil;

XCTAssertNil(array);

XCTAssertNotNil

表达式的值非空,XCTAssertNotNil(a1, format…)不为空判断,a1不为空时通过,反之不通过; NSArray *array =[NSArray array];

XCTAssertNotNil(array);

等式检测

XCTAssertEqual

XCTAssertEqual(a1, a2, format...)判断相等(当a1和a2是C语言标量、结构体或联合体时使用, 判断的是变量的地址,如果地址相同则返回TRUE,否则返回NO);

XCTAssertEqual(array,array2,@"失败时输出");

XCTAssertEqualObjects

XCTAssertEqualObjects(a1, a2, format...)判断相等,[a1 isEqual:a2]值为TRUE时通过,其中一个不为空时,不通过;

XCTAssertEqualObjects(array,array2,@"失败时输出"); XCTAssertEqualWithAccuracy

XCTAssertEqualWithAccuracy(a1, a2, accuracy, format...)判断相等,(double或float类型)提供一个误差范围,当在误差范围(+/-accuracy)以内相等时通过测试; XCTAssertEquallWithAccuracy(array,array2,@"失败时输出");

不等式检测

XCTAssertNotEqual

XCTAssertNotEqual(a1, a2, format...)判断不等(当a1和a2是C语言标量、结构体或联合体时使用);

XCTAssertNotEqual(array,array2,@"失败时输出"); XCTAssertNotEqualObjects

XCTAssertNotEqualObjects(a1, a2, format...)判断不等,[a1 isEqual:a2]值为False时通过; XCTAssertNotEqualObjects(array,array2,@"失败时输出"); XCTAssertNotEqualWithAccuracy

XCTAssertNotEqualWithAccuracy(a1, a2, accuracy, format...) 判断不等,(double或float类型)提供一个误差范围,当在误差范围以内不等时通过测试; XCTAssertNotEquallWithAccuracy(array,array2,@"失败时输出");

相对值检测

XCTAssertGreaterThan:A > B

XCTAssertGreaterThan(floatB,floatA,@"Fail Output"); XCTAssertGreaterThanOrEqual:A ≥ B

XCTAssertGreaterThanOrEqual(floatB,floatA,@"Fail Output"); XCTAssertLessThan:A< B

XCTAssertLessThan(floatB,floatA,@"Fail Output"); XCTAssertLessThanOrEqual:A ≤ B

XCTAssertLessThanOrEqual(floatB,floatA,@"Fail Output");

异常检测

XCTAssertThrows(expression, format...)

异常测试,当expression发生异常时通过;反之不通过;

XCTAssertThrowsSpecific(expression, specificException, format...)

异常测试,当expression发生specificException异常时通过;反之发生其他异常或不发生异常均不通过;

XCTAssertThrowsSpecificNamed(expression, specificException, exception_name, format...)

异常测试,当expression发生具体异常、具体异常名称的异常时通过测试,反之不通过; XCTAssertNoThrow(expression, format…)

异常测试,当expression没有发生异常时通过测试;

XCTAssertNoThrowSpecific(expression, specificException, format...)

异常测试,当expression没有发生具体异常、具体异常名称的异常时通过测试,反之不通过; XCTAssertNoThrowSpecificNamed(expression, specificException, exception_name, format...) 异常测试,当expression没有发生具体异常、具体异常名称的异常时通过测试,反之不通过。无条件失败断言

XCTFail

无条件产生一个失败的结果。

XCTFail();

UI Testing

XCUIElements API

exists

判断控件对象是否存在。BOOL类型。

[textField exists]

debugDescription

保存某控件的debug信息,这些信息只能用于调试case,NSString类型。

NSLog(@"%@",[textField debugDescription]);

hittable

BOOL类型的只读属性,表示当前元素能否获取到坐标。

descendantsMatchingType

从该控件下所有子控件中找到符合指定类型的控件,需要传入XCUIElementType(枚举类,定义了iOS中所有可定位的控件)类型的参数,返回包含了XCUIElementType类型的XCUIElementQuery数组。

XCUIElementQuery *textFields =[cell

childrenMatchingType:XCUIElementTypeTextField];

childrenMatchingType

只从与该控件有直接关系的子控件中找到符合指定类型的控件,需要传入XCUIElementType 类型的参数,返回包含了XCUIElementType类型的XCUIElementQuery数组。XCUIElementQuery *textFields =[cell

descendantsMatchingType:XCUIElementTypeTextField];

tap

单击

[app.tables.staticTexts[@"Groceries"]tap];

。doubleTap

双击

[buttondoubletap];

twoFingerTap

双指单击

[app twoFingerTap];

pressForDuration(duration: NSTimeInterval)

长按,时间由传入的参数定义,单位为秒

[textField pressForDuration:5.5];

pressForDuration(duration: NSTimeInterval, thenDragToElement otherElement: XCUIElement) 长按拖拽。在控件上长按后,拖拽到另外一个控件。传入2个参数:长按时间和拖拽到目标控件。

[textField pressForDuration:5.5, thenDragToElement:table];

swipeUp/ swipeDown/ swipeLeft/ swipeRight

从下划到上/从上滑到下/从右滑到左/从左滑到右

[app swipeUp];

typeText

输入字符。需要一个参数:NSString

[addItemTextField typeText:@"Hello"];

tapWithNumberOfTaps:numberOfTouches:

多触摸点及多次点击

[windows tapWithNumberOfTaps:3 numberOfTouches:2];

pinchWithScale:velocity:

捏合手势scale=0~1为捏合、>1为放大,velocity为捏合速度

[windows pinchWithScale:0.2 velocity:-0.05];

当0<scale<1时,velocity必须小于0;当scale>1时,velocity必须大于0,time(s) = scale/velocity。

[img pinchWithScale:0.5 velocity:0.2];

rotate:withVelocity:

旋转手势rotate:要旋转的弧度withVelocity:每秒要旋转的弧度

Rotate和Velocity必须同号顺时针为正向。

[img rotate:2 withVelocity:0.4];

normalizedSliderPosition

只读属性,返回滑块控件中滑块的位置(0~1) adjustToNormalizedSliderPosition:

尽可能让滑块移动到指定的位置(0-1)

adjustToPickerWheelValue:

输入字符串让选择器显示对应内容,如果没有对应内容,返回Fail coordinateWithNormalizedOffset:

根据控件的原点坐标和偏移量来确定一个新坐标

[element coordinateWithNormalizedOffset:CGVectorMake(10,10)]; XCUIApplication API

XCTest新加的类,用于做UI测试,代表被测应用,父类为XCUIElement

launch

启动应用。如果目标应用已运行,首先终止应用,然后再次启动应用。[applaunch];

terminate

关闭应用。

[app terminate];

launchArguments

数组对象,保存启动参数。

NSArray*args=[applaunchArguments];

for(int i=0;i<[argscount];i++){

NSLog(@"arg : %@",[argsobjectAtIndex:i]);

}

launchEnvironment

字典对象,保存启动环境变量

NSDictionary *env =[app launchEnvironment];

for(id key in env){

NSString *object=[env objectForKey:key];

NSLog(@"env : %@",object);

}

XCUIElementAttributesAPI

协议类,XCUIElement遵守的协议

identifier

字符串类型Accessibility ID

NSString *identifier =[app identifier];

.frame

控件的矩形区域

CGRect frame =[app frame];

Value

获取元素的原值

id value =[app value];

placeholderValue

返回元素的占位值

title

标题,String类型

NSString *title =[app title];

label

标签值,String类型

NSString *label =[app label];

elementType

控件类型

XCUIElementType *elementType =[app elementType];

enabled

是否可用,BOOL类型

BOOL*isEnabled =[app isEnabled];

hasFocus

是否具有UI焦点

Selected

是否处于被选中状态

horizontalSizeClass

返回水平尺寸元素

XCUIUserInterfaceSizeClass *horizontalSizeClass =[app horizontalSizeClass];

verticalSizeClass

返回垂直尺寸元素

XCUIUserInterfaceSizeClass *verticalSizeClass =[app verticalSizeClass];

XCUIElementQueryAPI

定位元素的对象,可以理解为存放控件的容器

element

query用element表示形式,如果query中只有一个元素,可以讲element当成真正的element,执行点击等操作,从这一方面来讲XCUIElementQuery其实也是一种XCUIElement对象,只是是用来存放0~N个XCUIElement的容器。得到XCUIElement对象。

count

query中找到的元素数量,得到整数。

allElementsBoundByAccessibilityElement

query中根据accessibility element得到的元素数组。得到XCUIElement数组

allElementsBoundByIndex

query中根据索引值得到的元素数组。得到XCUIElement数组

debugDescription

调试信息

  • 。:

获得传入的索引值所在的元素,返回XCUIElement对象。

elementMatchingPredicate

根据NSPredicate定义的匹配条件查找元素。返回XCUIElement对象。只能从当前对象中查找。更深层次的元素不在查找范围内

elementMatchingType

根据元素类型(XCUIElementType)和id号来匹配查找元素。返回XCUIElement对象。只能从当前对象中查找。更深层次的元素不在查找范围内

descendantsMatchingType

传入XCUIElementType作为匹配条件,得到匹配的XCUIElementQuery对象,查找对象为当前控件的子子孙孙控件。返回XCUIElementQuery对象

childrenMatchingType

传入XCUIElementType作为匹配条件,得到匹配的XCUIElementQuery对象,查找对象为当前控件的子控件。返回XCUIElementQuery对象

matchingPredicate

传入NSPredicate作为过滤器,得到XCUIElementQuery对象。返回XCUIElementQuery对象

matchingType

传入XCUIElementType和id号作为匹配条件,得到XCUIElementQuery。返回XCUIElementQuery对象

matchingIdentifier

传入id号作为匹配条件,得到XCUIElementQuery。返回XCUIElementQuery对象

containingPredicate

传入NSPredicate过滤器作为匹配条件。从子节点中找到包含该条件的XCUIElementQuery 对象

containingType

传入XCUIElementType和id作为匹配条件。从子节点中找到包含该条件的XCUIElementQuery对象。

XCUIElementTypeAPI & XCUIElementTypeQueryProvider API 枚举类,定义了iOS中所有的可用于搜索类型

XCUIElementTypeQueryProvider协议中定义了76个变量,与XCUIElementType定义的枚举元素相比少了3个:Any,Unknown,Application。因为XCUIApplication也遵循该协议,所以Application对象包含XCUIElementTypeQueryProvider定义的所有属性,所以要过滤掉以上三个大于Application的类型。

除了特殊注明的,XCUIElementQuery都是原来类型的复数形式

UIView的定位方式:app.otherElements[@”id”];

09/13/2018 17:10 下午 posted in  Xcode

Xcode 插件主题-Dracula

Dracula for Xcode

A dark theme for Xcode.

Screenshot

Install

All instructions can be found at draculatheme.com/xcode.

Team

This theme is maintained by the following person(s) and a bunch of awesome contributors.

Harrison Heck
Harrison Heck

License

MIT License

08/31/2018 08:39 上午 posted in  Xcode

关于Xcode “Build Setting”中的Architectures详解

##基本概念

  • ARM架构,是一种低成本、高性能、低耗电处理器架构,目前广泛的在移动通信领域中使用。

  • ARM处理器指令集
    苹果A7处理器支持两个不同的指令集:32位ARM指令集(armv6|armv7|armv7s)和64位ARM指令集(arm64)。
    i386|x86_64 是Mac处理器的指令集,i386是针对intel通用微处理器32架构的。x86_64是针对x86架构的64位处理器。当使用iOS模拟器的时候会遇到i386|x86_64,iOS模拟器没有arm指令集。

  • 目前iOS移动设备指令集
    ARMv8/ARM64: iPhone 6(Plus), iPhone 5s, iPad Air(2), Retina iPad Mini(2,3)
    ARMv7s: iPhone 5, iPhone 5c, iPad 4
    ARMv7: iPhone 3GS, iPhone 4, iPhone 4S, iPod 3G/4G/5G, iPad, iPad 2, iPad 3, iPad Mini
    ARMv6: iPhone, iPhone 3G, iPod 1G/2G
    “Build Setting” 中Architecture详解

  • Architectures
    指定工程支持的指令集的集合,如果设置多个architecture,则生成的二进制数据包会包含多个指令集代码,体积会变大。

  • Valid Architectures
    有效的指令集集合,Architectures与Valid Architectures 的交集来确定最终的数据包包含的指令集代码。

  • Build Active Architecture Only
    指定是否只对当前连接设备所支持的指令集编译,默认Debug的时候设置为YES,Release的时候设置为NO。设置为YES是只编译当前的architecture版本,生成的包只包含当前连接设备的指令集代码。设置为NO,则生成的包包含所有的指令集代码(上面的Valid Architectures跟Architectures的交集)。因此为了调试速度更快,则Debug应该设置为YES。
    特殊:设置此值为YES,如果连接的设备是arm64的( iPhone 5s,iPhone6(plus)等),则Valid Architecture 中必须包含arm64, 否则编译会报错(报错的内容在下面常见问题中)。
    总结一下,按照新版Xcode6.1.1的默认设置就没有任何问题,之前的Xcode版本开发的项目也建议升级到Xcode6.1.1,同样按照如下配置:

  1. Architectures 默认设置为 Standard architectures(armv7,arm64) 。(之前的Xcode版本中默认设置还包括armv7s,现在去掉了,估计是因为armv7s相较armv7优化不大,能向下兼容,而设置后还会增大二进制包的大小)
  2. Valid Architectures 默认设置为 armv7 armv7s arm64。
  3. Build Active Architecture Only:默认Debug的时候设置为YES,Release的时候设置为NO。
    ##App适配64位
  • 为什么要适配64位?
    1: 苹果官方要求: 2015年2月1日起,提交到AppStore的新应用必须支持64bit,6月1日起,更新的app也必须支持64bit。详见官方文档。
    2: 为了提升性能:目前A7使用的是ARM V8架构,除了使用64位的地址总线和64位的寄存器以外,还增加了寄存器的数量,目前A7中的整数和浮点数寄存器是A6的两倍。寄存器的增加提高了程序的运行速度。详见官方文档。再者,64位系统为了兼容32位的程序,64位的iOS系统中带有两套Framework,一套32位的,一套64位的。当64位的iOS系统运行原来的32位程序时,系统会调用32位的Framework作为底层支撑,当系统运行64位程序时,系统会调用64位的Framework作为底层支撑,所以如果app不做64位适配的话,系统会调用32位Framework,消耗内存增多,运行速度会变慢。
  • 如何适配64位?
    1:Xcode版本号>5.0.1。(建议升级到最新版本)
    2:minimum deployment target > 5.1.1。
    3:按照上述Xcode6的默认配置进行配置,其他Xcode版本最好也进行如此配置。
    4:运行测试代码,解决编译warnings and errors,对照本文档或者官方文档 64-Bit Transition Guide for Cocoa Touch对相应地方做出修改。(编译器不能告诉我们一切)
    5:在真实的64-bit机器上测试。
    6:使用Instruments查看内存使用问题。

此贴只进行简要介绍,具体详见iOS工程如何支持64-bit或者苹果官方文档
##关于Architecture的常见问题

  1. 编译报错 No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=x86_64, VALID_ARCHS=i386).

问题起因:active architecture(当前连接设备的指令集)为64位指令集,但是valid architecture只包含32位指令集
解决方法:valid architecture增加arm64 (常见的一些帖子的解决方案是把Build Active Architecture Only设置为NO,这是个简单粗暴的解决办法,在Debug过程中也会生成包含所有指令集的代码,更何况现在官方强制必须支持64位,故不建议采纳)
2. No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=i386, VALID_ARCHS=x86_64).

问题起因:跟上个问题同理,只不过连接的设备指令集是32位指令集,但是valid architecture只包含64位指令集
解决办法:valid architecture增加armv7
3. App在打包submit到Appstore中,提示需要支持64bit,或者在App提交完成后Apple发Missing 64-bit support 内容的邮件给开发者。

解决办法: App按照上述适配64位的步骤进行适配。
4. 导入静态库后编译报错为

问题起因:1:可能是静态库中不包含这个类。
2:静态库工程可能没有链接到应用。
3:可能是因为静态库(.a)为真机版本,不包含模拟器版本(i386)。
解决办法:1:查看静态库里面是否存在这个类。
2:Build Phases中没有添加Link Binary With Libraries 中添加此静态库。
3:把调试目标换成真机 或者 导入一个模拟器版本跟真机版本合并的版本
同理如果导入的库是模拟器版本而用真机调试也会报错,所以导入一个通用的版本是目前来讲最好的办法。
5. 导入静态库后编译报错为

问题起因:1:可能原因同上,因为静态库不包含报错的类
2:可能原因同上,因为静态库程可能没有链接到应用。
3:可能是因静态库不支持64位
解决办法:排除前两个可能原因后,来看第三个起因的解决办法:查看静态库的提供方是否有更新支持64位,如果最新的静态库依然不支持64位的话,则需要获取其源码重新打包静态库,valid architecture中添加arm64。
详细的解决办法参考stackoverflow。如果不能获得源代码的话,鉴于目前苹果官方需要支持64位,所以只能换别的静态库了,否则联系开发者进行静态库更新。
##参考文档
1: 苹果官方文档对于”Build Setting”的介绍
2: iOS开发~制作同时支持armv7,armv7s,arm64,i386,x86_64的静态库.a
3: iOS工程如何支持64-bit
4: Xcode的Architecture和Valid Architecture的区别
5: 64-bit Transition Guide For Cocoa Touch

09/27/2017 13:16 下午 posted in  Xcode

xcode4的环境变量,Build Settings参数,workspace及联编设置

##一、xcode4中的环境变量

$(BUILT_PRODUCTS_DIR)

build成功后的,最终产品路径--可以在Build Settings参数的Per-configuration Build Products Path项里设置

$(TARGET_NAME)

目标工程名称

$(SRCROOT)

工程文件(比如Nuno.xcodeproj)的路径

$(CURRENT_PROJECT_VERSION)

当前工程版本号

其他:

当编译静态库,设备选模拟器(iPhone 5.0 Simulator),未设置任何Build Settings参数时,默认的基础路径:

/Users/xxx/Library/Developer/Xcode/DerivedData/xxxWorkspace-caepeadwrerdcrftijaolkkagbjf

下面用$()代替上面一长串东东

$(SYMROOT) = $()/Build/Products

$(BUILD_DIR) = $()/Build/Products

$(BUILD_ROOT) = $()/Build/Products

这三个变量中的$()不会随着Build Settings参数的设置而改变

相反,以下可以通过设置而改变

$(CONFIGURATION_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator

$(BUILT_PRODUCTS_DIR) = $()/Build/Products/Debug-iphonesimulator

$(CONFIGURATION_TEMP_DIR) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator

$(TARGET_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator

$(SDK_NAME) = iphonesimulator5.0

$(PLATFORM_NAME) = iphonesimulator

$(CONFIGURATION) = Debug

$(TARGET_NAME) = UtilLib

$(EXECUTABLE_NAME) = libUtilLib.a 可执行文件名

${IPHONEOS_DEPLOYMENT_TARGET} 5.0

$(ACTION) = build

$(CURRENTCONFIG_SIMULATOR_DIR) 当前模拟器路径 

$(CURRENTCONFIG_DEVICE_DIR) 当前设备路径 


$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME =

$()/Build/Products/Debug-iphonesimulator

$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator

自定义变量

${CONFIGURATION}-iphoneos 表示:Debug-iphoneos

${CONFIGURATION}-iphonesimulator 表示:Debug-iphonesimulator

$(CURRENTCONFIG_DEVICE_DIR) = ${SYMROOT}/${CONFIGURATION}-iphoneos

$(CURRENTCONFIG_SIMULATOR_DIR) = ${SYMROOT}/${CONFIGURATION}-iphonesimulator

自定义一个设备无关的路径(用来存放各种架构arm6/arm7/i386输出的产品)

$(CREATING_UNIVERSAL_DIR) = ${SYMROOT}/${CONFIGURATION}-universal

自定义变量代表的值

$(CURRENTCONFIG_DEVICE_DIR) = $()/Build/Products/Debug-iphoneos

$(CURRENTCONFIG_SIMULATOR_DIR) = $()/Build/Products/Debug-iphonesimulator

$(CREATING_UNIVERSAL_DIR) = $()/Build/Products/Debug-universal

iphoneos5.0下的编译脚本:

xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphoneos5.0" -arch "armv6 armv7" build RUN_CLANG_STATIC_ANALYZER=NO  $(BUILD_DIR)="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"

iphonesimulator5.0下的编译脚本:

xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphonesimulator5.0" -arch "i386" build RUN_CLANG_STATIC_ANALYZER=NO $(BUILD_DIR)="${BUILD_DIR}"  BUILD_ROOT="${BUILD_ROOT}"

加上下面一句表示输出到文件:

> "${BUILD_ROOT}.build_output"

lipo脚本工具:合并iPhone模拟器和真机的静态类库,生成通用库

`lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}"         "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"

意思是:把"${CURRENTCONFIG_DEVICE_DIR}目录下的.a文件,和${CURRENTCONFIG_SIMULATOR_DIR}目录下的.a文件合并,

在${CREATING_UNIVERSAL_DIR}目录下,生成两个设备都通用的静态库,

例如:lipo -create -output xy.a x.a y.a

##二、xcode4中build Settings常见参数解析

1.Installation Directory:安装路径
静态库编译时,在Build Settings中Installation Directory设置“$(BUILT_PRODUCTS_DIR)”

Skip Install设为YES
Installation Directory默认为/usr/local/lib
因为Build Location默认时,.a文件会放在很长(比如:/Users/xxx/Library/Developer/Xcode/DerivedData/xxxProgram

dalrvzehhtesxdfqhxixzafvddwe/Build/Products/Debug-iPhoneos)的路径下,或是我们target指定的路径
Skip Install如果是NO,可能会被安装到默认路径/usr/local/lib

2.Public Headers Folder Path:对外公开头文件路径
设为“include”(具体的头文件路径为:$(BUILT_PRODUCTS_DIR)/include/xx.h)
在最终文件.a同级目录下生成一个include目录
默认:/usr/local/include
Public Headers Folder Path这个路径就是使用这lib的某工程需要依赖的外部头文件.导入这路径后,#include/import "xx.h"才能看到

3.User Header Search Paths:依赖的外部头文件搜索路径
设置为“$(BUILT_PRODUCTS_DIR)/include”
和2中路径对应

4.Per-configuration Build Products Path:最终文件路径
比如设为“../app”,就会在工程文件.xcodeproj上一层目录下的app目录里,创建最终文件
默认为$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
等于$(BUILT_PRODUCTS_DIR)

5.Per-configuration Intermediate Build Files Path:临时中间文件路径
默认为:$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

6.Code Signing Identity:真机调试的证书选择
选一个和Bundle identifier相对应的证书
Library Search Paths:库搜索路径
Architectures:架构,设为 armv6 或 armv7
Valid Architectures:应用框架,可以设为 armv6、 armv7 或i386
Product Name:工程文件名,默认为$(TARGET_NAME)
Info.plist File:info文件路径
Build Variants:默认为normal
Other Linker Flags:其他链接标签
设为“-ObjC”

当导入的静态库使用了类别,需要设为-ObjC
iOS Deployment Target:ios部署对象
比如可以选择设为,ios3到ios5的一种版本
Prefix Header:预编头文件(比如:UtilLib/UtilLib-Prefix.pch)
Precompile Prefix Header:设为“Yes”,表示允许加入预编译头

##三、workspace(工作区)

作用:管理多个工程(project),多工程联编

四、workspace多工程联编设置

一、

1.新建一个静态库工程,比如UtilLib,并生成UtilLib.h和UtilLib.m文件

2.选中需要公开的头文件,

把右侧栏的Target Membership中设置为public

或则,选中工程目录target的Build Phases标签的copy headers项,在public中添加要公开的头文件

3.Architectures设为:armv6 armv7

4.Valid Architectures设为:armv6 armv7 i386

5.Build Products Path设为:$(SRCROOT)/../build

6.Per-configuration Build Products Path设为:

$(SRCROOT)/../build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

7.Per-configuration Intermediate Build Files Path设为:

$(SRCROOT)/../build/$(TARGET_NAME).build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

8.设置安装路径:Installation Directory项

9.设置对外公开的头文件路径:Public Headers Folder Path项

10.为静态库添加依赖的shell脚本

选中工程目录target的Build Phases标签,点击由下角的Add Build Phase按钮

在弹出的菜单里选择Add run script项,然后页面中会多出一个Run Script项
在黑框里填写"$SRCROOT/mergeArmSymbols.sh"

建立对此脚本的依赖(编译静态库的后会运行此脚本)

如果编译时设备选的是iphone simulator:

则此脚本会在对应iphone device的产品目录Debug-iphoneos中,生成对device有用的.a静态库,

相反,如果设备选的是iphone device:

则此脚本会在对应iphone simulator的产品目录Debug-iphoneos中,生成对simulator有用的.a静态库

最后,此脚本调用lipo工具,把本工程生成静态库与此脚本生成的静态库合并,生成simulator和device都通用的.a文件

11.具体bash shell脚本如下:

mergeArmSymbols.sh
# Version 2.0 (updated for Xcode 4, with some fixes)

# Author: Adam Martin - http://twitter.com/redglassesapps
# Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
#
# More info: see this Stack Overflow question: http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

#################[ Tests: helps workaround any future bugs in Xcode ]########
#
DEBUG_THIS_SCRIPT="true"

if [ $DEBUG_THIS_SCRIPT = "true" ]
then
echo "########### TESTS #############"
echo "Use the following variables when debugging this script; note that they may change on recursions"
echo "BUILD_DIR = $BUILD_DIR"
echo "BUILD_ROOT = $BUILD_ROOT"
echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
echo "SDK_NAME = $SDK_NAME"
echo "PLATFORM_NAME = $PLATFORM_NAME"
echo "CONFIGURATION = $CONFIGURATION"
echo "TARGET_NAME = $TARGET_NAME"
echo "ARCH_TO_BUILD = $ARCH_TO_BUILD"
echo "ARCH_TO_BUILD = $ARCH_TO_BUILD"
echo "ACTION = $ACTION"
echo "SYMROOT = $SYMROOT"
echo "EXECUTABLE_NAME = $EXECUTABLE_NAME"
echo "CURRENTCONFIG_SIMULATOR_DIR = $CURRENTCONFIG_SIMULATOR_DIR"
echo "CURRENTCONFIG_DEVICE_DIR = $CURRENTCONFIG_DEVICE_DIR"

echo "#############Other###########"
echo "BUILD_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $BUILD_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME"

echo "PROJECT_TEMP_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $PROJECT_TEMP_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME"

fi

#####################[ part 1 ]##################
# First, work out the BASESDK version number
#    (incidental: searching for substrings in sh is a nightmare! Sob)

SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.\{3\}$')

# Next, work out if we're in SIM or DEVICE

if [ ${PLATFORM_NAME} = "iphonesimulator" ]
then
OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
ARCH_TO_BUILD="armv6 armv7"
else
OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
ARCH_TO_BUILD="i386"
fi

echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"
#
#####################[ end of part 1 ]##################

#####################[ part 2 ]##################
#
# IF this is the original invocation, invoke whatever other builds are required
#
# Xcode is already building ONE target... build ONLY the missing platforms/configurations.

if [ "true" == ${ALREADYINVOKED:-false} ]
then
echo "RECURSION: Not the root invocation, don't recurse"
else
# Prevent recursion
export ALREADYINVOKED="true"

echo "RECURSION: I am the root... recursing all missing build targets..."
echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" -arch \"${ARCH_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO"
xcodebuild -project "${TARGET_NAME}.xcodeproj" -configuration "${CONFIGURATION}" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" -arch "${ARCH_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" > "${BUILD_ROOT}.build_output"
ACTION="build"

# Merge all platform binaries as a fat binary for each configurations.

# Calculate where the (multiple) built files are coming from:
CURRENTCONFIG_DEVICE_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphoneos
CURRENTCONFIG_SIMULATOR_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphonesimulator

echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"

CREATING_UNIVERSAL_DIR=${SRCROOT}/../build/${CONFIGURATION}-universal
echo "...outputing a universal arm6/arm7/i386 build to: ${CREATING_UNIVERSAL_DIR}"

# ... remove the products of previous runs of this script
#      NB: this directory is only created by this script - it should be safe to delete

rm -rf "${CREATING_UNIVERSAL_DIR}"
mkdir "${CREATING_UNIVERSAL_DIR}"

#
echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"

#######custom########
#copy universal lib to ../libs
libsDir=../libs
includeDir=../include

rm -rf "${libsDir}"
mkdir -p "${libsDir}"

echo "cp -R ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME} ${libsDir}"

cp -R "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${libsDir}"

echo "cp -R ${CURRENTCONFIG_DEVICE_DIR}/include ${includeDir}"

cp -R "${CURRENTCONFIG_DEVICE_DIR}/include" "${includeDir}"

fi
05/18/2017 13:53 下午 posted in  Xcode

Xcode环境变量

官网链接:打开

Variable                                  Example
PATH                                      "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
LANG                                      en_US.US-ASCII
IPHONEOS_DEPLOYMENT_TARGET                4.1
ACTION                                    build
AD_HOC_CODE_SIGNING_ALLOWED               NO
ALTERNATE_GROUP                           staff
ALTERNATE_MODE                            u+w,go-w,a+rX
ALTERNATE_OWNER                           username
ALWAYS_SEARCH_USER_PATHS                  YES
APPLE_INTERNAL_DEVELOPER_DIR              /AppleInternal/Developer
APPLE_INTERNAL_DIR                        /AppleInternal
APPLE_INTERNAL_DOCUMENTATION_DIR          /AppleInternal/Documentation
APPLE_INTERNAL_LIBRARY_DIR                /AppleInternal/Library
APPLE_INTERNAL_TOOLS                      /AppleInternal/Developer/Tools
APPLY_RULES_IN_COPY_FILES                 NO
ARCHS                                     "armv6 armv7"
ARCHS_STANDARD_32_64_BIT                  "armv6 armv7"
ARCHS_STANDARD_32_BIT                     "armv6 armv7"
ARCHS_UNIVERSAL_IPHONE_OS                 armv7
AVAILABLE_PLATFORMS                       "iphonesimulator macosx iphoneos"
BUILD_COMPONENTS                          "headers build"
BUILD_DIR                                 "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath"
BUILD_ROOT                                "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath"
BUILD_STYLE
BUILD_VARIANTS                             normal
BUILT_PRODUCTS_DIR                         "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath/Distribution-iphoneos"
CACHE_ROOT                                 /var/folders/2x/rvb2r9s16mq6r318zxvn0lk80000gn/C/com.apple.Xcode.501
CCHROOT                                    /var/folders/2x/rvb2r9s16mq6r318zxvn0lk80000gn/C/com.apple.Xcode.501
CHMOD                                      /bin/chmod
CHOWN                                      /usr/sbin/chown
CLASS_FILE_DIR                             "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/JavaClasses"
CLEAN_PRECOMPS                             YES
CLONE_HEADERS                              NO
CODESIGNING_FOLDER_PATH                    "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/InstallationBuildProductsLocation/Applications/project.app"
CODE_SIGNING_ALLOWED                       YES
CODE_SIGNING_REQUIRED                      YES
CODE_SIGN_CONTEXT_CLASS                    XCiPhoneOSCodeSignContext
CODE_SIGN_IDENTITY                         "iPhone Distribution"
COMBINE_HIDPI_IMAGES                       NO
COMPOSITE_SDK_DIRS                         /var/folders/2x/rvb2r9s16mq6r318zxvn0lk80000gn/C/com.apple.Xcode.501/CompositeSDKs
COMPRESS_PNG_FILES                         YES
CONFIGURATION                              Distribution
CONFIGURATION_BUILD_DIR                    "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath/Distribution-iphoneos"
CONFIGURATION_TEMP_DIR                     "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos"
CONTENTS_FOLDER_PATH                       project.app/Contents
COPYING_PRESERVES_HFS_DATA                 NO
COPY_PHASE_STRIP                           YES
COPY_RESOURCES_FROM_STATIC_FRAMEWORKS      YES
CP                                         /bin/cp
CURRENT_ARCH                               armv7
CURRENT_VARIANT                            normal
DEAD_CODE_STRIPPING                        YES
DEBUGGING_SYMBOLS                          YES
DEBUG_INFORMATION_FORMAT                   dwarf-with-dsym
DEPLOYMENT_LOCATION                        YES
DEPLOYMENT_POSTPROCESSING                  YES
DERIVED_FILES_DIR                          "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/DerivedSources"
DERIVED_FILE_DIR                           "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/DerivedSources"
DERIVED_SOURCES_DIR                        "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/DerivedSources"
DEVELOPER_APPLICATIONS_DIR                 /Developer/Applications
DEVELOPER_BIN_DIR                          /Developer/usr/bin
DEVELOPER_DIR                              /Developer
DEVELOPER_FRAMEWORKS_DIR                   /Developer/Library/Frameworks
DEVELOPER_FRAMEWORKS_DIR_QUOTED            "\"/Developer/Library/Frameworks\""
DEVELOPER_LIBRARY_DIR                      /Developer/Library
DEVELOPER_SDK_DIR                          /Developer/SDKs
DEVELOPER_TOOLS_DIR                        /Developer/Tools
DEVELOPER_USR_DIR                          /Developer/usr
DEVELOPMENT_LANGUAGE                       English
DOCUMENTATION_FOLDER_PATH                  project.app/English.lproj/Documentation
DO_HEADER_SCANNING_IN_JAM                  NO
DSTROOT                                    "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/InstallationBuildProductsLocation"
DWARF_DSYM_FILE_NAME                       project.app.dSYM
DWARF_DSYM_FILE_SHOULD_ACCOMPANY_PRODUCT   NO
DWARF_DSYM_FOLDER_PATH                    "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath/Distribution-iphoneos"
EFFECTIVE_PLATFORM_NAME                    -iphoneos
EMBEDDED_PROFILE_NAME                      embedded.mobileprovision
ENABLE_HEADER_DEPENDENCIES                 YES
ENABLE_OPENMP_SUPPORT                      NO
ENTITLEMENTS_ALLOWED                       YES
ENTITLEMENTS_REQUIRED                      YES
EXCLUDED_INSTALLSRC_SUBDIRECTORY_PATTERNS  ".svn CVS"
EXECUTABLES_FOLDER_PATH                    project.app/Executables
EXECUTABLE_FOLDER_PATH                     project.app
EXECUTABLE_NAME                            project
EXECUTABLE_PATH                            project.app/project
FILE_LIST                                  "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/Objects/LinkFileList"
FIXED_FILES_DIR                            "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/FixedFiles"
FRAMEWORKS_FOLDER_PATH                     project.app/Frameworks
FRAMEWORK_FLAG_PREFIX                      -framework
FRAMEWORK_SEARCH_PATHS                     "\"/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath/Distribution-iphoneos\" "
FRAMEWORK_VERSION                          A
FULL_PRODUCT_NAME                          project.app
GCC3_VERSION                               3.3
GCC_C_LANGUAGE_STANDARD                    gnu99
GCC_INLINES_ARE_PRIVATE_EXTERN             YES
GCC_PFE_FILE_C_DIALECTS                    "c objective-c c++ objective-c++"
GCC_PRECOMPILE_PREFIX_HEADER               YES
GCC_PREFIX_HEADER                          project/Prefix.pch
GCC_PREPROCESSOR_DEFINITIONS               "NDEBUG DISTRIBUTION_BUILD=1 KK_TARGET=0x000F0"
GCC_SYMBOLS_PRIVATE_EXTERN                 YES
GCC_THUMB_SUPPORT                          YES
GCC_TREAT_WARNINGS_AS_ERRORS               NO
GCC_VERSION                                com.apple.compilers.llvm.clang.1_0
GCC_VERSION_IDENTIFIER                     com_apple_compilers_llvm_clang_1_0
GCC_WARN_ABOUT_RETURN_TYPE                 YES
GCC_WARN_UNUSED_FUNCTION                   YES
GCC_WARN_UNUSED_VARIABLE                   YES
GENERATE_MASTER_OBJECT_FILE                NO
GENERATE_PKGINFO_FILE                      YES
GENERATE_PROFILING_CODE                    NO
GID                                        20
GROUP                                      staff
INPUT_FILE_BASE             Default
INPUT_FILE_DIR              "/Volumes/Development/Project Game/Project-v1/images"
INPUT_FILE_NAME             Default.png
INPUT_FILE_PATH             "/Volumes/Development/Project Game/Project-v1/images/Default.png"
SCRIPT_INPUT_FILE           "/Volumes/Development/Project Game/Project-v1/images/Default.png"
SCRIPT_OUTPUT_FILE_0        "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/DerivedSources/Default.png"

EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES              "*.nib *.lproj *.framework *.gch (*) CVS .svn .git *.xcodeproj *.xcode *.pbproj *.pbxproj"
HEADERMAP_INCLUDES_FLAT_ENTRIES_FOR_TARGET_BEING_BUILT     YES
HEADERMAP_INCLUDES_FRAMEWORK_ENTRIES_FOR_ALL_PRODUCT_TYPES YES
HEADERMAP_INCLUDES_NONPUBLIC_NONPRIVATE_HEADERS            YES
HEADERMAP_INCLUDES_PROJECT_HEADERS                         YES
HEADER_SEARCH_PATHS                  "\"/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath/Distribution-iphoneos/include\" "
ICONV                                /usr/bin/iconv
INFOPLIST_EXPAND_BUILD_SETTINGS      YES
INFOPLIST_FILE                       project/Resources/Info.plist
INFOPLIST_OUTPUT_FORMAT              binary
INFOPLIST_PATH                       project.app/Info.plist
INFOPLIST_PREPROCESS                 NO
INFOSTRINGS_PATH                     project.app/English.lproj/InfoPlist.strings
INPUT_FILE_REGION_PATH_COMPONENT
INPUT_FILE_SUFFIX                    .png
INSTALL_DIR                          "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/InstallationBuildProductsLocation/Applications"
INSTALL_GROUP                        staff
INSTALL_MODE_FLAG                    u+w,go-w,a+rX
INSTALL_OWNER                        username
INSTALL_PATH                         /Applications
INSTALL_ROOT                         "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/InstallationBuildProductsLocation"
JAVAC_DEFAULT_FLAGS                  "-J-Xms64m -J-XX:NewSize=4M -J-Dfile.encoding=UTF8"
JAVA_APP_STUB                        /System/Library/Frameworks/JavaVM.framework/Resources/MacOS/JavaApplicationStub
JAVA_ARCHIVE_CLASSES                 YES
JAVA_ARCHIVE_TYPE                    JAR
JAVA_COMPILER                        /usr/bin/javac
JAVA_FOLDER_PATH                     project.app/Java
JAVA_FRAMEWORK_RESOURCES_DIRS        Resources
JAVA_JAR_FLAGS                       cv
JAVA_SOURCE_SUBDIR                   .
JAVA_USE_DEPENDENCIES                YES
JAVA_ZIP_FLAGS                       -urg
JIKES_DEFAULT_FLAGS                  "+E +OLDCSO"
KEEP_PRIVATE_EXTERNS                 NO
LD_GENERATE_MAP_FILE                 NO
LD_MAP_FILE_PATH                     "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/project-LinkMap-normal-armv7.txt"
LD_NO_PIE                            NO
LD_OPENMP_FLAGS                      -fopenmp
LEGACY_DEVELOPER_DIR                 /Developer/Library/Xcode/PrivatePlugIns/Xcode3Core.ideplugin/Contents/SharedSupport/Developer
LEX                                  /Developer/usr/bin/lex
LIBRARY_FLAG_NOSPACE                 YES
LIBRARY_FLAG_PREFIX                  -l
LIBRARY_SEARCH_PATHS                 "\"/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath/Distribution-iphoneos\"  \"/Volumes/Development/Project Game/Project-v1/FlurryLib\""
LINKER_DISPLAYS_MANGLED_NAMES        NO
LINK_FILE_LIST_normal_armv6          "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/Objects-normal/armv6/project.LinkFileList"
LINK_FILE_LIST_normal_armv7          "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/Objects-normal/armv7/project.LinkFileList"
LINK_WITH_STANDARD_LIBRARIES         YES
LOCALIZED_RESOURCES_FOLDER_PATH      project.app/English.lproj
LOCAL_ADMIN_APPS_DIR                 /Applications/Utilities
LOCAL_APPS_DIR                       /Applications
LOCAL_DEVELOPER_DIR                  /Library/Developer
LOCAL_LIBRARY_DIR                    /Library
MACH_O_TYPE                          mh_execute
MAC_OS_X_PRODUCT_BUILD_VERSION       11A511
MAC_OS_X_VERSION_ACTUAL              1070
MAC_OS_X_VERSION_MAJOR               1070
MAC_OS_X_VERSION_MINOR               0700
NATIVE_ARCH                          armv6
NATIVE_ARCH_32_BIT                   i386
NATIVE_ARCH_64_BIT                   x86_64
NATIVE_ARCH_ACTUAL                   x86_64
NO_COMMON                            YES
OBJECT_FILE_DIR                      "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/Objects"
OBJECT_FILE_DIR_normal               "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/Objects-normal"
OBJROOT                              "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath"
ONLY_ACTIVE_ARCH                     NO
OPTIMIZATION_LEVEL                   0
OS                                   MACOS
OSAC                                 /usr/bin/osacompile
OTHER_CFLAGS                         -DNS_BLOCK_ASSERTIONS=1
OTHER_CPLUSPLUSFLAGS                 -DNS_BLOCK_ASSERTIONS=1
OTHER_INPUT_FILE_FLAGS
OTHER_LDFLAGS                        -lz
PACKAGE_TYPE                         com.apple.package-type.wrapper.application
PASCAL_STRINGS                       YES
PATH_PREFIXES_EXCLUDED_FROM_HEADER_DEPENDENCIES  "/usr/include /usr/local/include /System/Library/Frameworks /System/Library/PrivateFrameworks /Developer/Headers /Developer/SDKs /Developer/Platforms"
PBDEVELOPMENTPLIST_PATH              project.app/pbdevelopment.plist
PFE_FILE_C_DIALECTS                  "c objective-c c++ objective-c++"
PKGINFO_FILE_PATH                    "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/PkgInfo"
PKGINFO_PATH                         project.app/PkgInfo
PLATFORM_DEVELOPER_APPLICATIONS_DIR  /Developer/Platforms/iPhoneOS.platform/Developer/Applications
PLATFORM_DEVELOPER_BIN_DIR           /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin
PLATFORM_DEVELOPER_LIBRARY_DIR       /Developer/Library/Xcode/PrivatePlugIns/Xcode3Core.ideplugin/Contents/SharedSupport/Developer/Library
PLATFORM_DEVELOPER_SDK_DIR           /Developer/Platforms/iPhoneOS.platform/Developer/SDKs
PLATFORM_DEVELOPER_TOOLS_DIR         /Developer/Platforms/iPhoneOS.platform/Developer/Tools
PLATFORM_DEVELOPER_USR_DIR           /Developer/Platforms/iPhoneOS.platform/Developer/usr
PLATFORM_DIR                         /Developer/Platforms/iPhoneOS.platform
PLATFORM_NAME                        iphoneos
PLATFORM_PREFERRED_ARCH              i386
PLATFORM_PRODUCT_BUILD_VERSION       8H7
PLIST_FILE_OUTPUT_FORMAT             binary
PLUGINS_FOLDER_PATH                  project.app/PlugIns
PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR                    YES
PRECOMP_DESTINATION_DIR              "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/PrefixHeaders"
PRESERVE_DEAD_CODE_INITS_AND_TERMS   NO
PRIVATE_HEADERS_FOLDER_PATH          project.app/PrivateHeaders
PRODUCT_NAME                         project
PRODUCT_SETTINGS_PATH                "/Volumes/Development/Project Game/Project-v1/project/Resources/Info.plist"
PRODUCT_TYPE                         com.apple.product-type.application
PROFILING_CODE                       NO
PROJECT                              project
PROJECT_DERIVED_FILE_DIR             "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/DerivedSources"
PROJECT_DIR                          "/Volumes/Development/Project Game/Project-v1"
PROJECT_FILE_PATH                    "/Volumes/Development/Project Game/Project-v1/project.xcodeproj"
PROJECT_NAME                         project
PROJECT_TEMP_DIR                     "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build"
PROVISIONING_PROFILE_REQUIRED        YES
PUBLIC_HEADERS_FOLDER_PATH           project.app/Headers
RECURSIVE_SEARCH_PATHS_FOLLOW_SYMLINKS   YES
REMOVE_CVS_FROM_RESOURCES            YES
REMOVE_GIT_FROM_RESOURCES            YES
REMOVE_SVN_FROM_RESOURCES            YES
RESOURCE_RULES_REQUIRED              YES
REZ_COLLECTOR_DIR                    "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/ResourceManagerResources"
REZ_OBJECTS_DIR                      "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/ResourceManagerResources/Objects"
REZ_SEARCH_PATHS                     "\"/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath/Distribution-iphoneos\" "
RUN_CLANG_STATIC_ANALYZER            NO
SCAN_ALL_SOURCE_FILES_FOR_INCLUDES   NO
SCRIPTS_FOLDER_PATH                  project.app/Scripts
SCRIPT_INPUT_FILE                    "/Volumes/Development/Project Game/Project-v1/fonts/helvetica-black-hd.png"
SCRIPT_OUTPUT_FILE_0                 "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build/DerivedSources/helvetica-black-hd.png"
SCRIPT_OUTPUT_FILE_COUNT             1
SDKROOT                              /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk
SDK_DIR                              /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk
SDK_NAME                             iphoneos4.3
SDK_PRODUCT_BUILD_VERSION            8H7
SED                                  /usr/bin/sed
SEPARATE_STRIP                       NO
SEPARATE_SYMBOL_EDIT                 NO
SET_DIR_MODE_OWNER_GROUP            YES
SET_FILE_MODE_OWNER_GROUP           NO
SHALLOW_BUNDLE                      YES
SHARED_DERIVED_FILE_DIR             "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath/Distribution-iphoneos/DerivedSources"
SHARED_FRAMEWORKS_FOLDER_PATH       project.app/SharedFrameworks
SHARED_PRECOMPS_DIR                 /Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/Build/PrecompiledHeaders
SHARED_SUPPORT_FOLDER_PATH          project.app/SharedSupport
SKIP_INSTALL                        NO
SOURCE_ROOT                         "/Volumes/Development/Project Game/Project-v1"
SRCROOT                             "/Volumes/Development/Project Game/Project-v1"
STRINGS_FILE_OUTPUT_ENCODING        binary
STRIP_INSTALLED_PRODUCT             YES
STRIP_STYLE                         all
SUPPORTED_DEVICE_FAMILIES           1,2
SUPPORTED_PLATFORMS                 "iphonesimulator iphoneos"
SYMROOT                             "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/BuildProductsPath"
SYSTEM_ADMIN_APPS_DIR               /Applications/Utilities
SYSTEM_APPS_DIR                     /Applications
SYSTEM_CORE_SERVICES_DIR            /System/Library/CoreServices
SYSTEM_DEMOS_DIR                    /Applications/Extras
SYSTEM_DEVELOPER_APPS_DIR           /Developer/Applications
SYSTEM_DEVELOPER_BIN_DIR            /Developer/usr/bin
SYSTEM_DEVELOPER_DEMOS_DIR          "/Developer/Applications/Utilities/Built Examples"
SYSTEM_DEVELOPER_DIR                /Developer
SYSTEM_DEVELOPER_DOC_DIR            "/Developer/ADC Reference Library"
SYSTEM_DEVELOPER_GRAPHICS_TOOLS_DIR "/Developer/Applications/Graphics Tools"
SYSTEM_DEVELOPER_JAVA_TOOLS_DIR     "/Developer/Applications/Java Tools"
SYSTEM_DEVELOPER_PERFORMANCE_TOOLS_DIR   "/Developer/Applications/Performance Tools"
SYSTEM_DEVELOPER_RELEASENOTES_DIR   "/Developer/ADC Reference Library/releasenotes"
SYSTEM_DEVELOPER_TOOLS              /Developer/Tools
SYSTEM_DEVELOPER_TOOLS_DOC_DIR      "/Developer/ADC Reference Library/documentation/DeveloperTools"
SYSTEM_DEVELOPER_TOOLS_RELEASENOTES_DIR   "/Developer/ADC Reference Library/releasenotes/DeveloperTools"
SYSTEM_DEVELOPER_USR_DIR            /Developer/usr
SYSTEM_DEVELOPER_UTILITIES_DIR      /Developer/Applications/Utilities
SYSTEM_DOCUMENTATION_DIR            /Library/Documentation
SYSTEM_LIBRARY_DIR                  /System/Library
TARGETED_DEVICE_FAMILY              1
TARGETNAME                          Project
TARGET_BUILD_DIR                    "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/InstallationBuildProductsLocation/Applications"
TARGET_NAME                         Project
TARGET_TEMP_DIR                     "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build"
TEMP_DIR                            "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build"
TEMP_FILES_DIR                      "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build"
TEMP_FILE_DIR                       "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath/project.build/Distribution-iphoneos/Project.build"
TEMP_ROOT                           "/Users/username/Library/Developer/Xcode/DerivedData/project-dxdgjvgsvvbhowgjqouevhmvgxgf/ArchiveIntermediates/Project Distribution/IntermediateBuildFilesPath"
TEST_AFTER_BUILD                    NO
UID                                 501
UNLOCALIZED_RESOURCES_FOLDER_PATH   project.app    UNSTRIPPED_PRODUCT           NO
USER                         username
USER_APPS_DIR                /Users/username/Applications
USER_HEADER_SEARCH_PATHS     project/libs
USER_LIBRARY_DIR             /Users/username/Library
USE_DYNAMIC_NO_PIC           YES
USE_HEADERMAP                YES
USE_HEADER_SYMLINKS          NO
VALIDATE_PRODUCT             YES
VALID_ARCHS                  "armv6 armv7"
VERBOSE_PBXCP                NO
VERSIONPLIST_PATH            project.app/version.plist
VERSION_INFO_BUILDER         username
VERSION_INFO_FILE            project_vers.c
VERSION_INFO_STRING          "\"@(#)PROGRAM:project  PROJECT:project-\""
WRAPPER_EXTENSION            app
WRAPPER_NAME                 project.app
WRAPPER_SUFFIX               .app
XCODE_APP_SUPPORT_DIR        /Developer/Library/Xcode
XCODE_PRODUCT_BUILD_VERSION  4B110
XCODE_VERSION_ACTUAL         0410
XCODE_VERSION_MAJOR          0400
XCODE_VERSION_MINOR          0410
YACC                        /Developer/usr/bin/yacc
05/18/2017 13:51 下午 posted in  Xcode

打包合并通用Framework(模拟器.真机)的脚本

在项目的Build Phases中,新建一个Run Script,输入下面内容:

if [ "${ACTION}" = "build" ]
then
INSTALL_DIR=${SRCROOT}/Products/${PROJECT_NAME}.framework

DEVICE_DIR=${BUILD_ROOT}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework

SIMULATOR_DIR=${BUILD_ROOT}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework


if [ -d "${INSTALL_DIR}" ]
then
rm -rf "${INSTALL_DIR}"
fi

mkdir -p "${INSTALL_DIR}"

cp -R "${DEVICE_DIR}/" "${INSTALL_DIR}/"
#ditto "${DEVICE_DIR}/Headers" "${INSTALL_DIR}/Headers"

lipo -create "${DEVICE_DIR}/${PROJECT_NAME}" "${SIMULATOR_DIR}/${PROJECT_NAME}" -output "${INSTALL_DIR}/${PROJECT_NAME}"

#open "${DEVICE_DIR}"
#open "${SRCROOT}/Products"
fi
05/18/2017 13:47 下午 posted in  Xcode

解决Xcode8 debug输出不想管信息

打开Xcode,如下图进行操作即可。

添加 key:OS_ACTIVITY_MODE value:disable

05/17/2017 14:48 下午 posted in  Xcode

Xcode 快捷键及代码格式化

按住apple键点击类名就可以定位到这个类中查看相关定义(在日后的开发中我们会经常这么来做,毕竟要记住iOS开发中所有的API是不现实的,有些API我们可以通过这种方法来查找)

  1. 文件
    CMD + N: 新文件
    CMD + SHIFT + N: 新项目
    CMD + O: 打开
    CMD + S: 保存
    CMD+OPt+S:保存所有文件
    CMD + SHIFT + S: 另存为
    CMD + W: 关闭窗口
    CMD + Q :退出Xcode
    CMD + SHIFT + W: 关闭文件

  2. 编辑
    CMD + [: 左缩进
    CMD + ]: 右缩进

CMD+shift+F:项目中查找
CMD+G:查找下一个
CMD+shift+G:查找上一个

Ctrl + F :前移光标
Ctrl + B :后移光标
Ctrl + P :移动光标到上一行
Ctrl + N:移动光标到下一行
Ctrl + A : 移动光标到本行行首 (替换Home键)
Ctrl + E : 移动光标到本行行尾 (替换end键)
Ctrl + T :交换光标左右两边的字符
Ctrl + D:删除光标右边的字符
Ctrl + L : 将插入点置于窗口正中
Ctrl + K :删除本行
Ctrl + . : 参数提示
Tab :接受代码提示
Esc :显示代码提示菜单
CMD + /: 注释或取消注释

CMD + CTRL + LEFT: 折叠
CMD + CTRL + RIGHT: 取消折叠
CMD + CTRL + TOP: 折叠全部函数
CMD + CTRL + BOTTOM: 取消全部函数折叠
CTRL + U: 取消全部折叠

CMD + D: 添加书签

  1. 调试
    CMD + : 设置或取消断点
    CMD + OPT + : 允许或禁用当前断点
    CMD + OPT + B: 查看全部断点

CMD + RETURN: 编译并运行(根据设置决定是否启用断点)
CMD + R: 编译并运行(不触发断点)
CMD + Y: 编译并调试(触发断点)
CMD + SHIFT + RETURN: 终止运行或调试
CMD + Alt + P : 继续(在调试中)
CMD + Alt + 0 :跳过
CMD + Alt + I :跳入
CMD + Alt + T :跳出

CMD + B: 编译
CMD + SHIFT + K: 清理

  1. 窗体
    CMD + SHIFT + B: 编译窗口
    CMD + SHIFT + Y: 调试代码窗口
    CMD + SHIFT + R: 调试控制台
    CMD + SHIFT + E: 主编辑窗口调整

  2. 帮助
    CMD + OPT + ?: 开发手册
    CMD + CTRL + ?: 快速帮助

  3. Xcode6 代码格式化/自动排版:
    选中需要格式化代码 -> Editor -> Structure ->Re-Indent 或者
    选中需要格式化代码 -> 右击 ->选中 Structure ->Re-Indent

    快捷键:Ctrl+a全选->ctrl + i 格式化
    

01/22/2017 14:02 下午 posted in  Xcode

多Xcode版本使用xcodebuild命令错误的问题

xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance 


在安装cocoapods完毕后,开始安装第三方库的时候,会报这个错。这是因为xcode的路径不对,解决办法如下:

安装 Xcode (从这下载 http://developer.apple.com) 如果你还没有安装的话,
在命令行工具中输入下面的命令:

sudo xcode-select -s /Applications/Xcode.app/Contents/Developer

注意: 确保你的xcode和上面的路径一直 ,很有可能是下面这种情况 /Applications/Xcode-Beta.app/Contents/Developer 因为你使用了beta版的xcode。如果你使用了beta版的xcode,就用上面这个路径替代。其他可能,就是你修改了xcode的名字,同理,把路径改对。怎么看呢?从应用程序里看你的xcode程序名就知道了。

多版本的时候需要设置默认的xcode命令行工具的

08/19/2016 15:47 下午 posted in  Xcode